Red Dead Redemption 2 dev attempts to clarify '100-hour weeks' comment

Red Dead Redemption 2

Red Dead Redemption 2

Rockstar Games after co-founder Dan Houser admitted in an interview that the team behind "Red Dead Redemption 2" sometimes worked 100-hour weeks.

In the five years since its launch, Grand Theft Auto V has gone on to become one of the highest selling video games of all time, and it wouldn't be unfair to assume that a lot of that is down to its multiplayer component, GTA Online.

There seems to be some confusion arising from my interview with Harold Goldberg.

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Houser quickly issued a clarification to Kotaku, writing that it was only himself and three other people in the senior writing team who were working those hours, and only for three weeks. After so many years of getting things organized and ready on this project, we needed this to check and finalize everything'. "Three weeks, not years", Houser told the Verge. Going on to elaborate on the incredible amount of work that goes into making a game like this by stating that they even made "70 versions" the game's trailers and television commercials with the team's editors probably working on "several hundred" versions of those spots. No one, senior or junior, is ever forced to work hard. Across the whole company, we have some senior people who work very hard purely because they're passionate about a project, or their particular work, and we believe that passion shows in the games we release.

Red Dead Redemption 2 is set at the dawn of the industrial age in a fictional reimagining of the Wild West.

Without a doubt, Red Dead Redemption 2 is one of the biggest game releases for October 2018, if not the year, so players around the world are wondering exactly when they will be able to pre-load the game onto their PlayStation 4 and Xbox One systems.

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