Almost half of game developers want to unionize

GDC 2019: PC remains the best platform as the majority of developers are interested/making games for it

GDC 2019: PC remains the best platform as the majority of developers are interested/making games for it

The State of the Industry Survey is the seventh entry in the ongoing series of yearly reports and serves as a snapshot of the game industry, illustrating industry trends ahead of GDC 2019.

With all of this conversation swirling around studio life, the folks behind the Game Developers Conference added new questions to the seventh annual State of the Industry Survey, which included responses from almost 4,000 developers.

While there were a long list of revelations to be culled from the survey, most of the focus revolves around unionization, which is indeed a hot topic. 24% said they didn't think it would happen, and 15% responded saying they don't know.

Pressed if unionisation will actually happen, just 21 per cent said yes with 39 per cent saying maybe. 36%, however, said they weren't sure.

"It is critical that people who work in games are able to maintain a healthy lifestyle, live normal lives, and be able to enjoy a high quality of life that will work well for their spouses and families", said one participant. Another threat to Steam's Store is the Discord Store which offered developers a whopping 90% of the money made from games sold! In total, 59 percent of the 4,000 developers surveyed indicated that they had a negative opinion of how much money Valve is asking of them to use their service. However, the survey also concluded that respondents felt that Steam in its current iteration didn't justify the 30 percent cut the platform takes of revenue.

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You can read the entirety of the survey and its responses if you're so inclined. That is not an easy target for many games to make, especially indie developers and medium-sized companies.

So it is clear that game developers are not happy about it.

Other stores, such as GOG, Humble and Discord, were never responsible for more than 10 per cent revenue for most respondents. It also included a question about the maximum number of hours developers had worked in a single week over the past year.

With the current generation of now several years into their cycle, the 2019 survey now incorporates questions asking respondents whether or not they're developing their next game for any upcoming, unannounced platforms.

Exclusively for upcoming unannounced platforms 2%. 47 percent of game developers sell their games through Steam for the PC and Mac, followed by their own website at 26 percent and publisher-owned outfits like Origin at 18 percent.

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