Virtual Reality Users on Steam Have Almost Doubled Across 2018

Virtual Reality Users on Steam Have Almost Doubled Across 2018

Virtual Reality Users on Steam Have Almost Doubled Across 2018

Data from the December 2018 Steam hardware survey. The actual numbers certainly aren't all that impressive, but the rate of growth might just indicate that VR is here to stay.

VR adoption is on the rise, though to what extent depends on how you choose to view Valve's collection of data for its latest Steam hardware survey. This survey is typically sent to a random pool of users and has its results released to the public. That's still nearly double compared to January 2018, when the number of users who owned a VR device was sitting even lower at 0.4%. The hardware survey, of course, only offers percentages so it's hard to put actual numbers to that growth, but for comparison's sake, Steam now has as many VR users as it does people running Linux as their operating system. The Windows Mixed Reality headsets, on the other hand, were the least popular among users, with only 0.07% owning one.

However, one title to really look forward to is A Fisherman's Tale on all three major VR platforms releasing on January 22. Now it's at 0.8 percent as 2018 has come to a close.

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UploadVR, however, kept track of the monthly results for virtual reality headsets and crunched the numbers to find that, across all VR brands, the percent of Steam users that used a VR headset almost doubled in 2018. Oculus Rift users grew by 85 percent and HTC Vive users grew by 65 percent.

The new year brings new games to look forward to, and one of the first out of the chute is indie developer Black Mouse's VR exclusive, Profundum. The best proof of this fact comes when you factor in the growth in the user base of VR, especially in Steam. With the gradual decline in prices and introduction of technologically-superior models in the coming months and years, it seems like virtual reality may very well become a permanent part of PC gaming.

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