‘Zelda: Breath of the Wild’ Technical Director Explains Labo VR Support

Zelda: Breath Of The Wild Technical Director Reveals More About The Labo VR Update

Zelda: Breath Of The Wild Technical Director Reveals More About The Labo VR Update

As it's a third-person game, the team feels it's a unique use of the VR Goggles compared to what's in their Toy-Con kit.

Players won't need to start a new campaign to enjoy the VR support, they can easily use their existing save data.

Nintendo has shared some new screenshots and more information about the upcoming Labo VR update for The Legend of Zelda: Breath of the Wild in a blog post on its official Japanese website. Nintendo isn't stopping there, adding VR support to two of the console's biggest titles, Mario Odyssey and The Legend of Zelda: Breath of the Wild next week. I can't imagine that playing the entirety of Breath of the Wild in VR mode is an ideal situation, and it's a bit hard to imagine how the resolution and frame rate of the game will translate into virtual reality. Pop the Nintendo Switch in the VR Goggles, attach the Jon-Con controllers and away you go.

The idea for this started when the Nintendo Labo development team gave us a demonstration of the VR Goggles for the first time. Those aren't dropping 'til the 25th, but we don't have to wait for info about it all, as a new interview has gone up explaining what's in store for The Legend of Zelda: Breath of the Wild.

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It is evident that Nintendo's vision for virtual reality is not for extended play sessions, but rather as a casual "viewfinder" experience. Ultimately, we arrived at a VR Goggles experience that's a bit different from the one you'll find in Nintendo Labo Toy-Con 04: VR Kit, so I hope you'll give it a try.

The game's controls and content will remain the same whether you play in 2D or 3D, but you'll be able to move the in-game camera by looking around with the VR Goggles (although this can also be toggled off from the Options menu).

As a note, motion controls an be turned off as needed.

One of the core goals during development for The Legend of Zelda: Breath of the Wild was to make it a "multiplicative gameplay" experience, in which players could find their own fun and find their own ways to play. With VR support, Nintendo is hoping "the fun can multiply again!"

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